Asset pipeline from Blender to retro 3D sprite animation
As a child who grew up around the time of the switch from MegaDrive (Genesis) and SNES to the 3D consoles with the introduction of the PSX and N64, the games developed by Rare will always have a special place in my heart.  My first introduction to Rare would have been Donkey Kong Country, which at the time was an impressive feat, rendering 3D textured models into low memory sprite animations. I'm not sure the …